Just got the Homeschool Teacher of the Year 2020 👩🏻🏫🏆 for a job I never wanted.
BUT you all know I have a special talent of making the best of every situation, so I found OSMO!
OSMO is a wonderful tool for home-schooling because it incorporates Real Play into Real Learning. A comprehensive set that lasts from ages 3-12 and trains your mind on art, math, logic and literacy through engaging games and interactive activities! All you need is an iPad/tablet and BOOM — it’s magic. There’s no delay between the screen and your child’s creation on the playmat! 😲
Children play outside the Tablets with real, tangible pieces which make learning more effective.
I personally like how I can keep track of children's activities (i.e. check their screen time and which activities/games they played for how long) and facilitate learning systematically based on that!
Klay is proud to say he is now a creative and intelligent OSMOnaut!
Use my 15% discount code [osmo15mandy] and get it from the Hong Kong Authorised Online Store : https://revoit-asia.com/collections/osmo
@playosmo #osmohk #LittleGeniusStarterKit #osmonaut #RealPlayRealLearning #steamtoys #hkstem #steamlearning #homeschoolingideas #learningathome #hkparents #hkmom
同時也有4部Youtube影片,追蹤數超過40萬的網紅brother4 channel,也在其Youtube影片中提到,提供:Tangible Play Inc. ”はじめてのデジタル学習キット” 「Osmo(オズモ)ジーニアス スターター キット」 【Osmo(オズモ)公式HP】 https://www.playosmo.com/ja/ 【Osmo(オズモ)日本代理店 ソースネクストHP】https://www....
「tangible play」的推薦目錄:
tangible play 在 Fan-Chiang Yi 范姜毅 Facebook 的精選貼文
🎹鋼琴的大千世界/名家名言:「為何稱我為大師?主人在這裡(指著鋼琴),我只是他的奴才。」
— 李斯特著名的弟子,德國鋼琴家、作曲家、教育家 萊森奧爾(Alfred Reisenauer)
Why, there is the master (pointing to the piano), I am only the slave.”
— Alfred Reisenauer (1 November 1863 – 3 October 1907) German pianist, composer, and music educator.
📹 跟隨在李斯特學習長達十二年至李斯特過世(1874-1886)的萊森奧爾,演奏李斯特的第十號匈牙利狂想曲:
https://youtu.be/e12YwuHiQtY
📰 延伸閱讀 - 【李斯特學派 / the school of Liszt】♩.♪
https://www.facebook.com/notes/fan-chiang-yi-%E8%8C%83%E5%A7%9C%E6%AF%85/%E6%9D%8E%E6%96%AF%E7%89%B9%E5%AD%B8%E6%B4%BE-the-school-of-liszt/289155141104454/
———————————————————————1905-1906 鋼琴名家萊森奧爾(Alfred Reisenauer)在美國進行數月的巡迴演出,並接受美國著名音樂雜誌”Etude”的專訪。文章於1906年七月出版,隔年他在德國巡迴演出期間於下榻的飯店房間內過世。
📰 藝術家的養成 - 萊森奧爾的見解
The Making of an Artist - The Views of Alfred Reisenauer.
▪️With Liszt
“When I had reached a certain grade of advancement it was my great fortune to become associated with the immortal Franz Liszt. I consider Liszt the greatest man I have ever met. By this I mean that I have never met, in any other walk of life, a man with the mental grasp, splendid disposition and glorious genius. This may seem a somewhat extravagant statement. I have met many, many great men, rulers, jurists, authors, scientists, teachers, merchants and warriors, but never have I met a man in any position whom I have not thought would have proved the inferior of Franz Liszt, had Liszt chosen to follow the career of the man in question. Liszt’s personality can only be expressed by one word, ‘colossal.’ He had the most generous nature of any man I have ever met. He had aspirations to become a great composer, greater than his own measure of his work as a composer had revealed to him. The dire position of Wagner presented itself. He abandoned his own ambitions— ambitions higher than those he ever held toward piano virtuosity—abandoned them completely to champion the difficult cause of the great Wagner. What Liszt suffered to make this sacrifice, the world does not know. But no finer example of moral heroism can be imagined. His conversations with me upon the subject were so intimate that I do not care to reveal one word.
▪️Liszt’s Pedagogical Methods
“His generosity and personal force in his work with the young artists he assisted, are hard to describe. You ask me whether he had a certain method. I reply, he abhorred methods in the modern sense of the term. His work was eclectic in the highest sense. In one way he could not be considered a teacher at all. He charged no fees and had irregular and somewhat unsystematic classes. In another sense he was the greatest of teachers. Sit at the piano and I will indicate the general plan pursued by Liszt at a lesson.”
Reisenauer is a remarkable and witty mimic of people he desires to describe. The present writer sat at the piano and played at some length through several short compositions, eventually coming to the inevitable “Chopin Valse, Op. 69, No. 1, in A flat major.” In the meanwhile, Reisenauer had gone to another room and, after listening patiently, returned, imitating the walk, facial expression and the peculiar guttural snort characteristic of Liszt in his later years. Then followed a long “kindly sermon” upon the emotional possibilities of the composition. This was interrupted with snorts and went with kaleidoscopic rapidity from French to German and back again many, many times. Imitating Liszt he said, “First of all we must arrive at the very essence of the thing; the germ that Chopin chose to have grow and blossom in his soul. It is, roughly considered, this:(見譜例圖四)
Chopin’s next thought was, no doubt:(見譜例圖五)
But with his unerring good taste and sense of symmetry he writes it so:(見譜例圖六)
Now consider the thing in studying it and while playing it from the composer’s attitude. By this I mean that during the mental process of conception before the actual transference of the thought to paper, the thought itself is in a nebulous condition. The composer sees it in a thousand lights before he actually determines upon the exact form he desires to perpetuate. For instance, this theme might have gone through Chopin’s mind much after this fashion:(見譜例圖七)
The main idea being to reach the embryo of Chopin’s thought and by artistic insight divine the connotation of that thought, as nearly as possible in the light of the treatment Chopin has given it.
“It is not so much the performer’s duty to play mere notes and dynamic marks, as it is for him to make an artistic estimate of the composer’s intention and to feel that during the period of reproduction, he simulates the natural psychological conditions which affected the composer during the actual process of composition. In this way the composition becomes a living entity—a tangible resurrection of the soul of the great Chopin. Without such penetrative genius a pianist is no more than a mere machine and with it he may develop into an artist of the highest type.”
▪️A Unique Attitude.
Reisenauer’s attitude toward the piano is unique and interesting. Musicians are generally understood to have an affectionate regard for their instruments, almost paternal. Not so with Reisenauer. He even goes so far as to make this statement: “I have always been drawn to the piano by a peculiar charm I have never been able to explain to myself. I feel that I must play, play, play, play, play. It has become a second nature to me. I have played so much and so long that the piano has become a part of me. Yet I am never free from the feeling that it is a constant battle with the instrument, and even with my technical resources I am not able to express all the beauties I hear in the music. While music is my very life, I nevertheless hate the piano. I play because I can’t help playing and because there is no other instrument which can come as near imitating the melodies and the harmonies of the music I feel. People say wherever I go, ‘Ah, he is a master.’ What absurdity! I the master? Why, there is the master (pointing to the piano), I am only the slave.”
▪️The Future of Pianoforte Music.
An interesting question that frequently arises in musical circles relates to the future possibilities of the art of composition in its connection with the pianoforte. Not a few have some considerable apprehension regarding the possible dearth of new melodic material and the technical and artistic treatment of such material. “I do not think that there need be any fear of a lack of original melodic material or original methods of treating such material. The possibilities of the art of musical composition have by no means been exhausted. While I feel that in a certain sense, very difficult to illustrate with words, one great ‘school’ of composition for the pianoforte ended with Liszt and the other in Brahms, nevertheless I can but prophesy the arising of many new and wonderful schools in the future. I base my prophecy upon the premises of frequent similiar (sic) conditions during the history of musical art.” These are Reisenauer’s views upon this matter.
Continuing, he said: “It is my ambition to give a lengthy series of recitals, with programs arranged to give a chronological aspect of all the great masterpieces in music. I hope to be enabled to do this before I retire. It is part of a plan to circle the world in a manner that has not yet been done.” When asked whether these programs were to resemble Rubinstein’s famous historical recitals in London, years ago, he replied: “They will be more extensive than the Rubinstein recitals. The times make such a series posssible (sic) now, which Rubinstein would have hesitated to give.”
As to American composers, Reisenauer is so thoroughly and enthusiastically won over by MacDowell that he has not given the other composers sufficient attention to warrant a critical opinion. I found upon questioning, that he had made a genuinely sincere effort to find new material in America, but he said that outside of MacDowell, he found nothing but indifferently good salon-music. With the works of several American composers he was, however, unfamiliar. He has done little or nothing himself as a composer and declared that it was not his forte.
▪️American Musical Taste.
Reisenauer says: “American musical taste is in many ways astonishing. Many musicians who came to America prior to the time of Thomas and Damrosch returned to Europe with what were, no doubt, true stories of the musical conditions in America at that time. These stories were given wide circulation in Europe, and it is difficult for Europeans to understand the cultured condition of the American people at the present time. America can never thank Dr. Leopold Damrosch and Theodore Thomas enough for their unceasing labors. Thanks to the impetus that they gave the movement, it is now possible to play programs in almost any American city that are in no sense different from those one is expected to give in great European capitals. The status of musical education in the leading American cities is surprisingly high. Of course the commercial element necessarily affects it to a certain extent; but in many cases this is not as injurious as might be imagined. The future of music in America seems very roseate to me and I can look back to my American concert tours with great pleasure.
▪️Concert Conditions in America.
“One of the great difficulties, however, in concert touring in America is the matter of enormous distances. I often think that American audiences rarely hear great pianists at their best. Considering the large amounts of money involved in a successful American tour and the business enterprise which must be extremely forceful to make such a tour possible, it is not to be wondered that enormous journeys must be made in ridiculously short time. No one can imagine what this means to even a man of my build.” (Reisenauer is a wonderfully strong and powerful man.) “I have been obliged to play in one Western city one night and in an Eastern city the following night. Hundreds of miles lay between them. In the latter city I was obliged to go directly from the railroad depot to the stage of the concert hall, hungry, tired, travel worn and without practice opportunities. How can a man be at his best under such conditions—yet certain conditions make these things unavoidable in America, and the pianist must suffer occasional criticism for not playing uniformly well. In Europe such conditions do not exist owing to the closely populated districts. I am glad to have the opportunity to make this statement, as no doubt a very great many Americans fail to realize under what distressing conditions an artist is often obliged to play in America.”
tangible play 在 ลงทุนแมน Facebook 的最讚貼文
บริษัทเทคโนโลยีทุกสาย กำลังมุ่งหน้าเข้าสู่ธุรกิจเกม /โดย ลงทุนแมน
อุตสาหกรรมเทคโนโลยี คือผู้ขับเคลื่อนโลกยุคนี้ อย่างไม่ต้องสงสัย
เพราะไม่ว่ามองไปทางไหน สิ่งต่างๆ ที่อยู่รอบตัวเรา ล้วนเกี่ยวข้องกับบริษัทเทคโนโลยีทั้งสิ้น
Amazon ให้บริการแพลตฟอร์ม E-commerce...
Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
Follow to invest manly at
Website - longtunman.com
Blockdit-blockdit.com/longtunman
Facebook-@[113397052526245:274: lngthun mæn]
Twitter - twitter.com/longtunman
Instagram-instagram.com/longtunman
Line - page.line.me/longtunman
YouTube - youtube.com/longtunman
References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
tangible play 在 brother4 channel Youtube 的精選貼文
提供:Tangible Play Inc.
”はじめてのデジタル学習キット”
「Osmo(オズモ)ジーニアス スターター キット」
【Osmo(オズモ)公式HP】
https://www.playosmo.com/ja/
【Osmo(オズモ)日本代理店 ソースネクストHP】https://www.sourcenext.com/product/osmo/
【商品購入はamazonから!】https://www.amazon.co.jp/stores/page/A74CAE1A-3FC2-4A5E-8BFA-6FB813095B6B
【オズモの開発における特長】
①元Googleのエンジニアが創業した、シリコンバレー発のスタートアップ企業が開発している!
②子どもたちに実際に遊んでもらう商品テストを繰り返すことで、子どもたちが夢中で遊びながら自然に学びを深められる仕組みを商品に取り入れている!
☆★実際にオズモを体験してみたい方は、有楽町・新宿マルイの体験型小売店「b8ta」店舗にて!★☆
〜brother4channel公式LINE〜 遂に開設されました!
↓ ↓ ↓ ↓
◆ https://lin.ee/FRryKyx ◆
YouTubeの裏側や面白い動画をタイムラインでアップしていきますので、
是非【友達登録】お願いします♪
***brother4チャンネルテーマソング***
【MV】みんなに『 笑顔 』が届きますように!
https://youtu.be/7rvnpV9FaEM
▼brother4 ママのYouTubeチャンネル▼
https://www.youtube.com/channel/UCnzvgsbeyrKsxkBhaV9NzOA
▼brother4 Instagram▼
https://www.instagram.com/brother4channel/
▼いっくん Instagram▼
https://www.instagram.com/brother4ikkun/
※※ brother4 仲良しTシャツ発売中!※※
https://muuu.com/videos/20a858088db38d96
☆★オススメ動画 Featured video★☆
【宿題 隠し撮り ドッキリ】ママがいる時といない時が違いすぎるブラザー4…(笑)
https://youtu.be/hWEFydvNB-o
【宿題ドッキリ】宿題をやっているはずなのに。。隠しカメラに映っていた笑撃の事実とは?!
https://youtu.be/dxZ9gb6qvgI
----------------------------------------------
楽曲・音楽素材
提供:UUUMUSIC
Production Music by http://www.epidemicsound.com
Music is VFR
----------------------------------------------
素材提供 PIXTA
----------------------------------------------
#ブラザー4 #勉強 #検証動画

tangible play 在 いおりくんTV(IORIKUN TV) Youtube 的最佳解答
提供:Tangible Play Inc.
”はじめてのデジタル学習キット”「Osmo(オズモ)コーディング スターター キット」
【Osmo(オズモ)公式HP】https://www.playosmo.com/ja/
【Osmo(オズモ)日本代理店 ソースネクストHP】https://www.sourcenext.com/product/osmo/
【商品購入はamazonから!】https://www.amazon.co.jp/stores/page/A74CAE1A-3FC2-4A5E-8BFA-6FB813095B6B
【オズモの開発における特長】
①元Googleのエンジニアが創業した、シリコンバレー発のスタートアップ企業が開発している!
②子どもたちに実際に遊んでもらう商品テストを繰り返すことで、子どもたちが夢中で遊びながら自然に学びを深められる仕組みを商品に取り入れている!
☆★実際にオズモを体験してみたい方は、有楽町・新宿マルイの体験型小売店「b8ta」店舗にて!★☆
Moonlight - IORI
ダウンロード、ストリーミング各配信ストアはこちら
→https://linkco.re/8xYqBrmR
リリースMUSICまとめ
→https://snaplist.jp/IORIKUNTV.MUSIC
いおりくんTV - 全SNS公式アカウントまとめ
https://snaplist.jp/IORIKUNTV
・お手紙やプレゼントなどはこちらへお願いします☆
※食品は受け取れない決まりになっています。
〒107-6228
東京都港区赤坂9丁目7番1号
ミッドタウン・タワー 28階
UUUM株式会社 いおりくんTV宛
お仕事のご依頼はUUUMへお願い致します。
お問い合わせはこちらまで⇨http://www.uuum.co.jp/inquiry_promotion
所属事務所UUUMにて
『誹謗中傷および攻撃的投稿対策専門チームを設置』
https://www.uuum.co.jp/2020/06/30/51701
以後ネット上にいおりくんTVに関する誹謗中傷、名誉毀損、侮辱罪等にあたる内容があればその内容とアカウント名をスクショの上保存、UUUMに通報。
警察への通報も含めた法的措置を取らせていただく場合があります。
------------------------------------------------------------------------------
楽曲提供:Production Music by http://www.epidemicsound.com
------------------------------------------------------------------------------
#いおりくんTV #しぃしぃTV #宿題
#ズル

tangible play 在 Hane & Mari's World Youtube 的精選貼文
提供:Tangible Play Inc.
”はじめてのデジタル学習キット”「Osmo(オズモ)ジーニアス スターター キット」
【Osmo(オズモ)公式HP】
https://www.playosmo.com/ja/
【Osmo(オズモ)日本代理店 ソースネクストHP】
https://www.sourcenext.com/product/osmo/
【商品購入はamazonから!】
https://www.amazon.co.jp/stores/page/A74CAE1A-3FC2-4A5E-8BFA-6FB813095B6B
☆★実際にOsmo(オズモ)を体験してみたい方は、有楽町・新宿マルイの体験型小売店「b8ta」店舗にて!★☆
iPadを使った先進的な知育玩具「Osmo(オズモ)ジーニアス スターター キット」で算数、理科、お絵かき、英単語、パズル等を学びましょう!
#はねまり
#はねまりチャンネル
#はねちゃんまりちゃん
#hanemari
#教育
#知育
#学ぶ
#学習
#小学生向け
#デジタル学習
