My question is about the sampler in the fragment shader and the magnification filter. It's important for the texture colours to not average out ... ... <看更多>
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My question is about the sampler in the fragment shader and the magnification filter. It's important for the texture colours to not average out ... ... <看更多>
We know that magnification of spherical mirrors is m=−vu. and also 1f=1v+1u. Substituting v in the magnification formula, we get m=ff−u. ... <看更多>