來自瑞典廠牌 CM - Country Music 發表一首16分鐘的field recording ambient track «Mountain山 Sea海 Leave離»
https://soundcloud.com/country-music-label/meuko-meuko-mountainsealeave
a 16mins field recording ambient track release on Country Music
https://www.country-music.co/
MASTERED by Brandon Juhans (fka HANZ)
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最後一段 我唸了一首德國詩人Friedmar Apel 的《留下者之歌》
同時也有13部Youtube影片,追蹤數超過2萬的網紅I Mean Us,也在其Youtube影片中提到,// I Mean Us 2021 New Single // ▬ 《普通人類》▬ 當思考自己是否非凡的同時, 便已落入平凡。 𝐖𝐡𝐢𝐥𝐞 𝐰𝐨𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐢𝐟 𝐲𝐨𝐮'𝐫𝐞 𝐫𝐞𝐦𝐚𝐫𝐤𝐚𝐛𝐥𝐞 𝐨𝐫 𝐧𝐨𝐭, 𝐲𝐨𝐮'𝐫𝐞 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐛𝐞𝐜𝐨𝐦𝐞 𝐚𝐧 𝐨𝐫𝐝𝐢𝐧𝐚𝐫𝐲 𝐨𝐧...
「ambient recording」的推薦目錄:
- 關於ambient recording 在 Meuko Meuko Facebook 的最讚貼文
- 關於ambient recording 在 KIVΛ Facebook 的最佳解答
- 關於ambient recording 在 Takashi Sugawa Facebook 的最讚貼文
- 關於ambient recording 在 I Mean Us Youtube 的最佳解答
- 關於ambient recording 在 Lexuan Youtube 的最佳解答
- 關於ambient recording 在 相信音樂BinMusic Youtube 的最讚貼文
- 關於ambient recording 在 Recording Nature Sound Effects: Perfecting Audio with Keith ... 的評價
- 關於ambient recording 在 Ambient - Home | Facebook 的評價
ambient recording 在 KIVΛ Facebook 的最佳解答
Hello. I am KIVΛ.
Over the past 3 years, I have been working under Rayark Inc. on the rhythm game title 《Cytus II》 as Sound Director, as well as music and sound effects production, together with story design and a portion of motion design. In June last year, I found myself going into different paths with the company, so I left the position as regular staff member, but continued to work with the remainder of the project until version 3.0, where the story finally reaches the finale, so did my journey and objectives for this game development journey. Having this opportunity, I would like to share some of my thoughts regarding this epilogue.
Since I joined this project, the focus of design has always been the joint experience of story and music. With the story reaching the end, I would like to potrait the overall ambient to be more film-like, which players might experience the tension of the climax through music. Having such thoughts, I was determined to unify the music genre in 3.0 as film-score like, blending in motifs from song lineup of each and every game character. I am totally aware that level design for symphonic music is difficult, especially in emphasizing the groove like how it was usually done in electronic music. I want to thank all level designers for their hard work in overcoming such challenges.
The epic vibe from combining contemporary electronic and symphonic music is something that I always wanted to attempt for, and in my previous works there has been appearance of such sound elements, but by using only virtual instruments it might just not reaching my expected result. I want to thank Rayark for being so generous to provide all the support, making the symphonic recording come true.
Having such opportunity, I went for two of my friends who I have never work together with: Shao-ting Sun, a recording engineer in Carnegie NYC; Chamber Chu, a symphonic music producer. They have been my game peers for quite a while, but I have always been admiring their aesthetics and abilities in sound design, and these two grandmasters have definitely outperformed themselves. I spent a whole week staying with Chamber for the arrangement of symphonic parts, which was a very precious experience in music creation. The recording team that Sun brought together, as well as the professional performers that participated in the recording session, is by no doubt astonishing. Recalling that we rushed for the full score of all the pieces until the very morning of the recording session (our sincere apologies), but it took no more than 5 takes for all sections to get the desired outcome. Absolutely fascinataing.
It is also worth mentioning that the entire team of roughly 60 were all Taiwanese. I guess we might have made another achievement in the history of Taiwanese game music production. I am so honoured to have the opportunity in leading such a groundbreaking project, together with all the grandmasters.
3 years isn't that long, but it is more than one out of ten for my life. There were other creation experience that were fun but painful, and many achievements were unlocked when I worked in this company. Standing on the stage in front of the screaming crowd, working with Japanese voice actors that I admired for so long, having so many supporters of my work, all these could never be possible without Rayark. Even I left the company going for different paths, I still wish for the very best of this company to become a even better one.
It is a pity that I can no longer work together with the fantastic members of Team Cytus. Perhaps they are fed up with my twisted personality and being stubborn for what I wanted to create. I would like to thank you all for your understanding and forgiveness. Each of you have the profession and passion, and I found myself so tiny and unintellegent working with all of you, and I have learned a lot over the years. I wish all of you could push the creative industry in Taiwan even further forward. I am returning as a mere artist, working hard on what I could. No matter how harsh life is, I am still working on it, as this is the only thing I am capable to do.
Last but not least, I would like to thank all of you players that have supported this game. Without you, this could never happen. No matter to me, to the Team and to the players, 《Cytus II》 might not be the perfect piece of game, we might have different imaginations on the enormous world settings, characters or even the game design itself. What in common was we spent 3 years to experience the creation and playing process. It is the story and music that linked us together. I believe this is the charisma of the game. I wish you are all loving this game, loving the characters, and loving the time that we created together.
There are so many more to thank, to apologize, the satisfaction and sorrows, and they are all included in this ending music. It is time for me to step down.
Thank you, and goodbye.
ambient recording 在 Takashi Sugawa Facebook 的最讚貼文
ソロ録音作品のダウンロード販売を始めました!
https://tsgw.bandcamp.com/album/looking-back-from-this-naked
昨年の10月に、岡本太郎記念館で開催された写真展「日本の原影, 10月30日ー2月24日」のために制作した即興演奏から、チェロのソロ1曲、ベースソロ3曲の全4曲です。
岡本太郎氏が東北と沖縄を撮影した写真を収めた2冊の写真集を読んだ後に、この録音をしました。この本には、太郎氏が50年代と60年代に撮影した写真がたくさんあります。人、動物、自然、彼らの生活、文化など、彼の写真に現れているものの背後にある物語を想像しつつ...同時に、写真を見るために博物館に来る鑑賞者の皆さんについても考えました。
鑑賞者と写真の間に入ってしまって音が邪魔にならないよう、その代わりによく響く展示室でごく小さなボリュームで音楽を流して、鑑賞者の呼吸に沿うような存在感で生々しいアンビエントサウンドとして聞くことで、鑑賞者の想像力や体験性を高める手助けになれれば良いなーと。
タイトルになっているそれぞれの言葉について。カディは風、ファファはおばあさん、ウプシュはおじいさん、ヌチは命です。これらの言葉は、沖縄/与那国諸島の言葉です。ここの古い文化、生活様式は本当に生き生きとしていて、素晴らしいものがあります。敬意をもって琉球語を使わせていただきました。スペルはわからなかったのでかなり適当ですが。
ちなみに!バンドキャンプは今日14時~明日14時までの1日、手数料をとらない方法でミュージシャン支援をしています。購入寄付してくれた方々の金額がそのままミュージシャンへ渡ります。全曲フルで視聴可、よかったらポチってやって下さい。
You can buy my newest solo recording tracks from here!
https://tsgw.bandcamp.com/album/looking-back-from-this-naked
These 4 tracks are all improvised music. It was recorded in October 2019 for Taro Okamoto's photo exhibition "Nihon no Gen-ei (An original image of Japan)" which was held on Oct. 30 - Feb. 24 2020 at Taro Okamoto Memorial Museum in Tokyo.
I recorded these solo tracks after reading his two photo books about Tohoku and Okinawa. In this book there are a lot of photo Taro shoot back in 50's and 60's. I tried to imagine the story behind anything exposed on his photos, like people, animals, nature, their life, culture... but at the same time also thought about those people who come to the museum to see the photo.
I didn't want to get into between it, the visitors and Taro's photo. Instead of that I was hoping to be a some little thing that can help to bring their imagination and experience a bit wider, by hearing these music on a small volume in the exhibition room, almost as live ambient sound along their breathing.
Kadi is wind, Fafa is elderly woman, Upushu is elderly man, Nuchi is life. These words is used to (maybe still in some area) spoken in Okinawa/Yonaguni Islands south in Japan. Their old culture, the way of their life is amazing. I used their words for my improvised music titles with much respect... I hope you enjoy it.
Now Bandcamp started to support artists and labels have been hit especially hard by the Covid-19 pandemic. Here is what they say.
"To raise even more awareness around the pandemic’s impact on musicians everywhere, we’re waiving our revenue share on sales today (Friday, March 20th, from midnight to midnight Pacific Time), and rallying the Bandcamp community to put much needed money directly into artists’ pockets."
You can listen all 4 tracks in full length. Please go ahead to purchase it if you liked the music. Thank you.
ambient recording 在 I Mean Us Youtube 的最佳解答
// I Mean Us 2021 New Single //
▬ 《普通人類》▬
當思考自己是否非凡的同時,
便已落入平凡。
𝐖𝐡𝐢𝐥𝐞 𝐰𝐨𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐢𝐟 𝐲𝐨𝐮'𝐫𝐞 𝐫𝐞𝐦𝐚𝐫𝐤𝐚𝐛𝐥𝐞 𝐨𝐫 𝐧𝐨𝐭,
𝐲𝐨𝐮'𝐫𝐞 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐛𝐞𝐜𝐨𝐦𝐞 𝐚𝐧 𝐨𝐫𝐝𝐢𝐧𝐚𝐫𝐲 𝐨𝐧𝐞.
🌐 Digital Release on 22 Jan , 2021
🌐 數位平台 2021.01.22 全面上架
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作曲 Composer : 梁丹郡 Mandark Liang
作詞 Lyrics : 梁丹郡 Mandark Liang 楊詠淳 Vitz
編曲 Arranger : I Mean Us
演奏 Performer : I Mean Us
主唱.電吉他.合成器 Vocal.Guitar.Synth : 章羣 Chun Zhang
主唱.鍵盤 Vocal.Keyboard : 梁丹郡 Mandark Liang
電吉他 Guitar : 楊詠淳 Vitz
鼓 Drums : 呂佩蓬 PP L
貝斯 Bass : 陳思翰 Hank Chen
和聲 Chorus:劉庭佐 Joe Liu
製作人 Producer : 鍾濰宇 Yu
主要錄音師 Main Recording Engineer : 鍾濰宇 Yu
主要錄音室 Main Recording Studio : 89 studio
鼓組錄音師 Drum Recording Engineer: 錢煒安 Zen Chien
鼓組錄音室 Drum Recording Studio : 112F Recording Studio
鼓錄音助理 Drum Recording Assistant : 陳祺龍 Chris Chen
人聲音訊編輯 Vocal Audio Editing : 游景棠 Don Yu
混音師 Mixing Engineer : 黃文萱 Ziya Huang
混音錄音室 Mixing Studio: Purring Sound Studio
混音助理 Mixing Assistant: 沈冠霖 SHENB
母帶後期處理工程師 Mastering Engineer: 黃文萱 Ziya Huang
母帶後期錄音室 Mastering Studio: Purring Sound Studio
藝術指導 Art Director: 盧翊軒
電腦圖形設計 CG Artist: Pin Chiang
特別感謝器材提供 Special Thanks:陳君豪
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►首張專輯〈OST〉 ᶠ ᴜ ʟ ʟ ᴀ ʟ ʙ ᴜ ᴍ
https://rock-mobile.lnk.to/k42tR
►
https://www.facebook.com/IMeanUsBand
https://www.instagram.com/imeanus/
► ᴍ ᴇ ʀ ᴄ ʜ
https://goo.gl/AHM1wC
ambient recording 在 Lexuan Youtube 的最佳解答
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希望有那張通行證
能到得了觸碰不到你的地方
希望有那張通行證
能在想你的時候讓你知道
現在是笑著想你的
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Music & Lyrics by 詞曲: 明熊 Lee
Beat Produced by 編曲:O.M.C. - The Sun Rises | Chill Lofi Ambient Guitar Type Hip Hop Beat
Producers 製作人: Zac Rao
Recording Engineer 錄音師: Zac Rao
Recording Studio 錄音室 : 大樹林雙龍村工作室
Mix 混音: Zac Rao
https://www.instagram.com/lexuan__/
https://www.instagram.com/rooftopmob_...
streetvoice:https:https://streetvoice.com/Lexuan__/songs/625999/
ambient recording 在 相信音樂BinMusic Youtube 的最讚貼文
#宅在家 #Stayhome
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2019. 04 . 12 相 信 鐵 路 局
自 強 T. C. Ltd Exp 第0001次
[長 大] Grow up → [過 往] Memory(準點發車)
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「查無此人-小花計畫展」 首波溫馨MV獻禮
家家|回家
長大後
我們總渴望將聲音用力喊向全世界
卻偶爾忘記,身後永遠有道呼喚
日夜捏著通往大人世界的門票
而家家純淨透明的嗓音,卻是一張回程車票
讓雙耳乘上感動的旋律
將你我載回記憶中,那不願消失的舒適圈
回家吧,我們準點出發。
4/27-7/7 我們在台北當代藝術館等你
@小花計畫
首波主打「回家」以3D實境擬人耳麥克風錄製
用聲音帶你踏上回家的旅程
#戴上耳機才能完整感受
#查無此人
#小花計畫
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▋#查無此人音樂概念專輯|首批限量即將完售
相信音樂線上購物:http://bit.ly/2vpvvcR
博客來:http://bit.ly/2VkORib
佳佳:http://bit.ly/2PwlB2D
誠品:http://bit.ly/2GAwfRS
滾石:http://bit.ly/2UExvYV
五大:http://bit.ly/2IIfAz7
法雅客:http://bit.ly/2VKPgKI
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▋線上收聽:
iTunes/Apple Music : https://apple.co/2Vq2Sep
KKBOX : http://bit.ly/2UJqpT4
MyMusic : http://bit.ly/2L6n29n
friDay音樂 : http://bit.ly/2ZCM17h
Spotify : https://spoti.fi/2UYdxh3
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▍ 來電答鈴:
大樹小花-HUSH:324657
很難很難-魏如萱/鳳小岳:324658
隱形的紀念【the hidden version】-阿信:324659
鹿-告五人:324660
台灣是好所在-林強:324662
禁止觸摸-宇宙人:324663
有前無後-李英宏 aka DJ Didilong:324664
我夢見了小叮噹-茄子蛋:324665
回家-家家:324667
來電答鈴下載方式:
中華用戶:手機直撥700→按4→輸入代碼,即可完成
(中華電信來電答鈴超值包 請洽中華電信各地營業窗口申辦)
亞太用戶:手機直撥560→按2→按6選擇快速點歌→輸入代碼,即可完成
台灣之星用戶:手機直撥700→按4→輸入代碼,即可完成
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回家
詞:SHUNZA順子、JEFF C. 曲:SHUNZA順子
節錄:普悠瑪婦女除草完工祭古調
我還不明白
為什麼你 離開了我
沒有你的電話 沒有一封信
我每天晚上在這裡 哪裡也不想去
可是 我好愛你
我覺得我會 離不開你
可惜 我丟了你
慢慢我的眼淚... 流下來
回家 回家
我需要你
回家 回家
馬上 來我的身邊
別再哭
就讓他走
再多痛苦的等候 相信我也能承受
閉上眼
不再留戀
你卻一遍又一遍
出現在想你的夜
別說 不會有結果
永遠永遠別說分手
而你 又怎麼能夠
就這樣放手
一去不再回頭
Be here, just be there
My one and only love
回家 馬上回家
我需要你
回家 回家
我需要你
回家 回家
馬上來我的身邊
Be here, just be there
My one and only love
回家 回家
馬上來我的身邊
製作人 Producer:五月天瑪莎 Mayday Masa
執行製作 Executive Producer:張尹綸 Archer Chang
製作助理 Production Assistant:黃君富 Frank Huang
編曲 Arranger:于京延 Agwen Yu
環境音 Ambient Sound:黃君富 Frank Huang
弦樂編曲&製作 Strings Arrangement & Production:于京延 Agwen Yu
小提琴 Violin:蔡耀宇 Yao-Yu Tsai
大提琴 Cello:劉涵 Hang Liu
弦樂錄音 Strings Recording:于京延 Agwen Yu@玉成戲院錄音室 YuChen Studio
人聲錄音 Vocal Recording:黃君富 Frank Huang@相信音樂錄音室 B'in Music Studio
混音 Mixing:黃文萱 Ziya Huang@Purring Sound Studio
OP: IMAR MUSIC ENTERTAINMENT CO., LTD/SP: Rock Music Publishing Co., Ltd.
OP: Rock Music Publishing Co., Ltd.
OP: IMAR MUSIC ENTERTAINMENT CO., LTD/SP: Rock Music Publishing Co., Ltd.
ambient recording 在 Ambient - Home | Facebook 的推薦與評價
We are Ambient, the ones that are way in the background. ... May be an image of flower, outdoors and text that says 'AMBIENT RECORDING'. ... <看更多>
ambient recording 在 Recording Nature Sound Effects: Perfecting Audio with Keith ... 的推薦與評價
Ronald, a viewer asks, how do you record nature sounds? So in this episode, Keith will be going out into the beautiful Irish wilderness to ... ... <看更多>