📜 [專欄新文章] Uniswap v3 Features Explained in Depth
✍️ 田少谷 Shao
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Once again the game-changing DEX 🦄 👑
Image source: https://uniswap.org/blog/uniswap-v3/
Outline
0. Intro1. Uniswap & AMM recap2. Ticks 3. Concentrated liquidity4. Range orders: reversible limit orders5. Impacts of v36. Conclusion
0. Intro
The announcement of Uniswap v3 is no doubt one of the most exciting news in the DeFi place recently 🔥🔥🔥
While most have talked about the impact v3 can potentially bring on the market, seldom explain the delicate implementation techniques to realize all those amazing features, such as concentrated liquidity, limit-order-like range orders, etc.
Since I’ve covered Uniswap v1 & v2 (if you happen to know Mandarin, here are v1 & v2), there’s no reason for me to not cover v3 as well ✅
Thus, this article aims to guide readers through Uniswap v3, based on their official whitepaper and examples made on the announcement page. However, one needs not to be an engineer, as not many codes are involved, nor a math major, as the math involved is definitely taught in your high school, to fully understand the following content 😊😊😊
If you really make it through but still don’t get shxt, feedbacks are welcomed! 🙏
There should be another article focusing on the codebase, so stay tuned and let’s get started with some background noise!
1. Uniswap & AMM recap
Before diving in, we have to first recap the uniqueness of Uniswap and compare it to traditional order book exchanges.
Uniswap v1 & v2 are a kind of AMMs (automated market marker) that follow the constant product equation x * y = k, with x & y stand for the amount of two tokens X and Y in a pool and k as a constant.
Comparing to order book exchanges, AMMs, such as the previous versions of Uniswap, offer quite a distinct user experience:
AMMs have pricing functions that offer the price for the two tokens, which make their users always price takers, while users of order book exchanges can be both makers or takers.
Uniswap as well as most AMMs have infinite liquidity¹, while order book exchanges don’t. The liquidity of Uniswap v1 & v2 is provided throughout the price range [0,∞]².
Uniswap as well as most AMMs have price slippage³ and it’s due to the pricing function, while there isn’t always price slippage on order book exchanges as long as an order is fulfilled within one tick.
In an order book, each price (whether in green or red) is a tick. Image source: https://ftx.com/trade/BTC-PERP
¹ though the price gets worse over time; AMM of constant sum such as mStable does not have infinite liquidity
² the range is in fact [-∞,∞], while a price in most cases won’t be negative
³ AMM of constant sum does not have price slippage
2. Tick
The whole innovation of Uniswap v3 starts from ticks.
For those unfamiliar with what is a tick:
Source: https://www.investopedia.com/terms/t/tick.asp
By slicing the price range [0,∞] into numerous granular ticks, trading on v3 is highly similar to trading on order book exchanges, with only three differences:
The price range of each tick is predefined by the system instead of being proposed by users.
Trades that happen within a tick still follows the pricing function of the AMM, while the equation has to be updated once the price crosses the tick.
Orders can be executed with any price within the price range, instead of being fulfilled at the same one price on order book exchanges.
With the tick design, Uniswap v3 possesses most of the merits of both AMM and an order book exchange! 💯💯💯
So, how is the price range of a tick decided?
This question is actually somewhat related to the tick explanation above: the minimum tick size for stocks trading above 1$ is one cent.
The underlying meaning of a tick size traditionally being one cent is that one cent (1% of 1$) is the basis point of price changes between ticks, ex: 1.02 — 1.01 = 0.1.
Uniswap v3 employs a similar idea: compared to the previous/next price, the price change should always be 0.01% = 1 basis point.
However, notice the difference is that in the traditional basis point, the price change is defined with subtraction, while here in Uniswap it’s division.
This is how price ranges of ticks are decided⁴:
Image source: https://uniswap.org/whitepaper-v3.pdf
With the above equation, the tick/price range can be recorded in the index form [i, i+1], instead of some crazy numbers such as 1.0001¹⁰⁰ = 1.0100496621.
As each price is the multiplication of 1.0001 of the previous price, the price change is always 1.0001 — 1 = 0.0001 = 0.01%.
For example, when i=1, p(1) = 1.0001; when i=2, p(2) = 1.00020001.
p(2) / p(1) = 1.00020001 / 1.0001 = 1.0001
See the connection between the traditional basis point 1 cent (=1% of 1$) and Uniswap v3’s basis point 0.01%?
Image source: https://tenor.com/view/coin-master-cool-gif-19748052
But sir, are prices really granular enough? There are many shitcoins with prices less than 0.000001$. Will such prices be covered as well?
Price range: max & min
To know if an extremely small price is covered or not, we have to figure out the max & min price range of v3 by looking into the spec: there is a int24 tick state variable in UniswapV3Pool.sol.
Image source: https://uniswap.org/whitepaper-v3.pdf
The reason for a signed integer int instead of an uint is that negative power represents prices less than 1 but greater than 0.
24 bits can cover the range between 1.0001 ^ (2²³ — 1) and 1.0001 ^ -(2)²³. Even Google cannot calculate such numbers, so allow me to offer smaller values to have a rough idea of the whole price range:
1.0001 ^ (2¹⁸) = 242,214,459,604.341
1.0001 ^ -(2¹⁷) = 0.000002031888943
I think it’s safe to say that with a int24 the range can cover > 99.99% of the prices of all assets in the universe 👌
⁴ For implementation concern, however, a square root is added to both sides of the equation.
How about finding out which tick does a price belong to?
Tick index from price
The answer to this question is rather easy, as we know that p(i) = 1.0001^i, simply takes a log with base 1.0001 on both sides of the equation⁴:
Image source: https://www.codecogs.com/latex/eqneditor.php
Let’s try this out, say we wanna find out the tick index of 1000000.
Image source: https://ncalculators.com/number-conversion/log-logarithm-calculator.htm
Now, 1.0001¹³⁸¹⁶² = 999,998.678087146. Voila!
⁵ This formula is also slightly modified to fit the real implementation usage.
3. Concentrated liquidity
Now that we know how ticks and price ranges are decided, let’s talk about how orders are executed in a tick, what is concentrated liquidity and how it enables v3 to compete with stablecoin-specialized DEXs (decentralized exchange), such as Curve, by improving the capital efficiency.
Concentrated liquidity means LPs (liquidity providers) can provide liquidity to any price range/tick at their wish, which causes the liquidity to be imbalanced in ticks.
As each tick has a different liquidity depth, the corresponding pricing function x * y = k also won’t be the same!
Each tick has its own liquidity depth. Image source: https://uniswap.org/blog/uniswap-v3/
Mmm… examples are always helpful for abstract descriptions 😂
Say the original pricing function is 100(x) * 1000(y) = 100000(k), with the price of X token 1000 / 100 = 10 and we’re now in the price range [9.08, 11.08].
If the liquidity of the price range [11.08, 13.08] is the same as [9.08, 11.08], we don’t have to modify the pricing function if the price goes from 10 to 11.08, which is the boundary between two ticks.
The price of X is 1052.63 / 95 = 11.08 when the equation is 1052.63 * 95 = 100000.
However, if the liquidity of the price range [11.08, 13.08] is two times that of the current range [9.08, 11.08], balances of x and y should be doubled, which makes the equation become 2105.26 * 220 = 400000, which is (1052.63 * 2) * (110 * 2) = (100000 * 2 * 2).
We can observe the following two points from the above example:
Trades always follow the pricing function x * y = k, while once the price crosses the current price range/tick, the liquidity/equation has to be updated.
√(x * y) = √k = L is how we represent the liquidity, as I say the liquidity of x * y = 400000 is two times the liquidity of x * y = 100000, as √(400000 / 100000) = 2.
What’s more, compared to liquidity on v1 & v2 is always spread across [0,∞], liquidity on v3 can be concentrated within certain price ranges and thus results in higher capital efficiency from traders’ swapping fees!
Let’s say if I provide liquidity in the range [1200, 2800], the capital efficiency will then be 4.24x higher than v2 with the range [0,∞] 😮😮😮 There’s a capital efficiency comparison calculator, make sure to try it out!
Image source: https://uniswap.org/blog/uniswap-v3/
It’s worth noticing that the concept of concentrated liquidity was proposed and already implemented by Kyper, prior to Uniswap, which is called Automated Price Reserve in their case.⁵
⁶ Thanks to Yenwen Feng for the information.
4. Range orders: reversible limit orders
As explained in the above section, LPs of v3 can provide liquidity to any price range/tick at their wish. Depending on the current price and the targeted price range, there are three scenarios:
current price < the targeted price range
current price > the targeted price range
current price belongs to the targeted price range
The first two scenarios are called range orders. They have unique characteristics and are essentially fee-earning reversible limit orders, which will be explained later.
The last case is the exact same liquidity providing mechanism as the previous versions: LPs provide liquidity in both tokens of the same value (= amount * price).
There’s also an identical product to the case: grid trading, a very powerful investment tool for a time of consolidation. Dunno what’s grid trading? Check out Binance’s explanation on this, as this topic won’t be covered!
In fact, LPs of Uniswap v1 & v2 are grid trading with a range of [0,∞] and the entry price as the baseline.
Range orders
To understand range orders, we’d have to first revisit how price is discovered on Uniswap with the equation x * y = k, for x & y stand for the amount of two tokens X and Y and k as a constant.
The price of X compared to Y is y / x, which means how many Y one can get for 1 unit of X, and vice versa the price of Y compared to X is x / y.
For the price of X to go up, y has to increase and x decrease.
With this pricing mechanism in mind, it’s example time!
Say an LP plans to place liquidity in the price range [15.625, 17.313], higher than the current price of X 10, when 100(x) * 1000(y) = 100000(k).
The price of X is 1250 / 80 = 15.625 when the equation is 80 * 1250 = 100000.
The price of X is 1315.789 / 76 = 17.313 when the equation is 76 * 1315.789 = 100000.
If now the price of X reaches 15.625, the only way for the price of X to go even higher is to further increase y and decrease x, which means exchanging a certain amount of X for Y.
Thus, to provide liquidity in the range [15.625, 17.313], an LP needs only to prepare 80 — 76 = 4 of X. If the price exceeds 17.313, all 4 X of the LP is swapped into 1315.789 — 1250 = 65.798 Y, and then the LP has nothing more to do with the pool, as his/her liquidity is drained.
What if the price stays in the range? It’s exactly what LPs would love to see, as they can earn swapping fees for all transactions in the range! Also, the balance of X will swing between [76, 80] and the balance of Y between [1250, 1315.789].
This might not be obvious, but the example above shows an interesting insight: if the liquidity of one token is provided, only when the token becomes more valuable will it be exchanged for the less valuable one.
…wut? 🤔
Remember that if 4 X is provided within [15.625, 17.313], only when the price of X goes up from 15.625 to 17.313 is 4 X gradually swapped into Y, the less valuable one!
What if the price of X drops back immediately after reaching 17.313? As X becomes less valuable, others are going to exchange Y for X.
The below image illustrates the scenario of DAI/USDC pair with a price range of [1.001, 1.002] well: the pool is always composed entirely of one token on both sides of the tick, while in the middle 1.001499⁶ is of both tokens.
Image source: https://uniswap.org/blog/uniswap-v3/
Similarly, to provide liquidity in a price range < current price, an LP has to prepare a certain amount of Y for others to exchange Y for X within the range.
To wrap up such an interesting feature, we know that:
Only one token is required for range orders.
Only when the current price is within the range of the range order can LP earn trading fees. This is the main reason why most people believe LPs of v3 have to monitor the price more actively to maximize their income, which also means that LPs of v3 have become arbitrageurs 🤯
I will be discussing more the impacts of v3 in 5. Impacts of v3.
⁷ 1.001499988 = √(1.0001 * 1.0002) is the geometric mean of 1.0001 and 1.0002. The implication is that the geometric mean of two prices is the average execution price within the range of the two prices.
Reversible limit orders
As the example in the last section demonstrates, if there is 4 X in range [15.625, 17.313], the 4 X will be completely converted into 65.798 Y when the price goes over 17.313.
We all know that a price can stay in a wide range such as [10, 11] for quite some time, while it’s unlikely so in a narrow range such as [15.625, 15.626].
Thus, if an LP provides liquidity in [15.625, 15.626], we can expect that once the price of X goes over 15.625 and immediately also 15.626, and does not drop back, all X are then forever converted into Y.
The concept of having a targeted price and the order will be executed after the price is crossed is exactly the concept of limit orders! The only difference is that if the range of a range order is not narrow enough, it’s highly possible that the conversion of tokens will be reverted once the price falls back to the range.
As price ranges follow the equation p(i) = 1.0001 ^ i, the range can be quite narrow and a range order can thus effectively serve as a limit order:
When i = 27490, 1.0001²⁷⁴⁹⁰ = 15.6248.⁸
When i = 27491, 1.0001²⁷⁴⁹¹ = 15.6264.⁸
A range of 0.0016 is not THAT narrow but can certainly satisfy most limit order use cases!
⁸ As mentioned previously in note #4, there is a square root in the equation of the price and index, thus the numbers here are for explantion only.
5. Impacts of v3
Higher capital efficiency, LPs become arbitrageurs… as v3 has made tons of radical changes, I’d like to summarize my personal takes of the impacts of v3:
Higher capital efficiency makes one of the most frequently considered indices in DeFi: TVL, total value locked, becomes less meaningful, as 1$ on Uniswap v3 might have the same effect as 100$ or even 2000$ on v2.
The ease of spot exchanging between spot exchanges used to be a huge advantage of spot markets over derivative markets. As LPs will take up the role of arbitrageurs and arbitraging is more likely to happen on v3 itself other than between DEXs, this gap is narrowed … to what extent? No idea though.
LP strategies and the aggregation of NFT of Uniswap v3 liquidity token are becoming the blue ocean for new DeFi startups: see Visor and Lixir. In fact, this might be the turning point for both DeFi and NFT: the two main reasons of blockchain going mainstream now come to the alignment of interest: solving the $$ problem 😏😏😏
In the right venue, which means a place where transaction fees are low enough, such as Optimism, we might see Algo trading firms coming in to share the market of designing LP strategies on Uniswap v3, as I believe Algo trading is way stronger than on-chain strategies or DAO voting to add liquidity that sort of thing.
After reading this article by Parsec.finance: The Dex to Rule Them All, I cannot help but wonder: maybe there is going to be centralized crypto exchanges adopting v3’s approach. The reason is that since orders of LPs in the same tick are executed pro-rata, the endless front-running speeding-competition issue in the Algo trading world, to some degree, is… solved? 🤔
Anyway, personal opinions can be biased and seriously wrong 🙈 I’m merely throwing out a sprat to catch a whale. Having a different voice? Leave your comment down below!
6. Conclusion
That was kinda tough, isn’t it? Glad you make it through here 🥂🥂🥂
There are actually many more details and also a huge section of Oracle yet to be covered. However, since this article is more about features and targeting normal DeFi users, I’ll leave those to the next one; hope there is one 😅
If you have any doubt or find any mistake, please feel free to reach out to me and I’d try to reply AFAP!
Stay tuned and in the meantime let’s wait and see how Uniswap v3 is again pioneering the innovation of DeFi 🌟
Uniswap v3 Features Explained in Depth was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
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long game meaning 在 GamingDose Facebook 的最佳解答
League of Legends: Wild Rift อาจพักช่วงยาวหลังจากช่วง Alpha Test เพื่อจัดเตรียมระบบต่าง ๆ ให้พร้อมก่อนทดสอบครั้งต่อไป แต่สัญญาว่าจะไม่ให้รอนานแบบครั้งที่ผ่านมาแน่นอน
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เรื่องนี้ได้รับการเปิดเผยโดย Ben Forbes หัวหน้าทีมผู้ดูแลชุมชนของ LoL: Wild Rift ที่ออกมาสรุปรายละเอียดต่าง ๆ หลังจากการทดสอบรอบ Alpha ใน 2 ประเทศแรก (บราซิล, ฟิลิปปินส์) ตั้งแต่ต้นเดือนที่ผ่านมา โดยส่วนใหญ่จะเป็นเรื่องเกี่ยวกับความสัมพันธ์ของชุมชนผู้เล่นและผู้พัฒนา ตามหน้าที่หลักที่เขารับผิดชอบอยู่
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แต่มีเรื่องหนึ่งที่ทำให้แฟน ๆ ถึงกับใจคอไม่ดี เมื่อเขายอมรับว่า ตัวเกมจะต้องใช้เวลาอีกซักพักหลังจากช่วง Alpha สำหรับเตรียมตัวในการทดสอบในครั้งต่อไป หมายความว่าการทดสอบรอบหน้า (อาจเป็น Alpha อีกครั้ง หรือไม่ก็ Close Beta) จะยังไม่เกิดขึ้นเร็ว ๆ นี้แน่นอน โดยเขาตัดสินใจพูดเรื่องนี้ เพราะไม่อยากให้แฟน ๆ ตั้งความหวังไว้มากเกินไป เกี่ยวกับเรื่องเวลาเปิดตัวอย่างเป็นทางการของเกม
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อย่างไรก็ดี เจ้าตัวก็ได้ทิ้งท้ายแบบตลก ๆ ไว้ว่า เวลาที่จะต้องรอรอบนี้จะไม่ยาวนาน 8 เดือน เหมือนกับช่วงระหว่างเปิดตัวครั้งแรกถึง Alpha Test อย่างแน่นอน โดย LoL: Wild Rift เปิดตัวครั้งแรกในวันที่ 16 ต.ค. 2562 ซึ่งในขณะนั้น ช่วงเวลาที่คาดว่าเกมจะเปิดตัวก็คือไตรมาสแรกของปี 2563 และมันก็ผ่านไปโดยไม่มีอะไรเกิดขึ้น
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LoL: Wild Rift กำลังจะเป็นเกม MOBA ลำดับที่ 2 ของ Riot Game อย่างเป็นทางการ หลังจากที่เคยปฏิเสธการสร้างตัวเกมในรูปแบบนี้มาแล้วครั้งหนึ่ง ซึ่งตอนนี้กำลังเข้าสู่โค้งสุดท้ายก่อนการเปิดตัวทั่วโลก ที่คาดว่าจะไม่เกินสิ้นปีนี้หากไม่มีเหตุการณ์ไม่คาดฝันใด ๆ เกิดขึ้นอีก ในอนาคต
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ที่มา https://twitter.com/draggles/status/1275256519425048577
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#ข่าวเกม #GamingDose #LoL #LoLWildRift
League of Legends: Wild Rift may take a long break after the Alpha Test to get the systems ready before the next test, but promise not to keep it last long.
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This story has been revealed by Ben Forbes, LoL's Community Administrator: Wild Rift who came out to summarize the details after the Alpha round test in the first 2 countries (Brazil, Filipino) from the beginning of last month. It's mainly about community relations. And the developer according to his main duty.
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But there's one thing that makes a fan feel bad when he admits that the game will take a while after the Alpha session to prepare for the next test, meaning the next round of Alpha or Close Beta) won't happen fast. This is for sure he decided to talk about it because he didn't want fans to put too much hope on the game's official release time.
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However, he left a funny ending that the time to wait won't be 8 months long, like the first release to Alpha Test for sure by LoL: Wild Rift. First release on 16 October. July 2562, at that moment, the game expected to launch was the first quarter of 2563 and it passed with nothing.
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LoL: Wild Rift is officially going to be Riot Game's 2th MOBA game after once denied this format, now entering the final curve before the global launch expected not to end the end of the year without any unexpected events. Any more happening in the future
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Source https://twitter.com/draggles/status/1275256519425048577
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#ข่าวเกม #GamingDose #LoL #LoLWildRiftTranslated
long game meaning 在 GamingDose Facebook 的最佳解答
สำหรับแฟน ๆ Marvel ตอนนี้น่าจะกำลังรอการมาของ Marvel's Avengers ในเดือนกันยายนกันอยู่
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แต่ก่อนหน้านี้ รู้หรือไม่ว่า THQ เอง เคยได้รับหน้าที่ในการพัฒนาเกม The Avengers ก่อนที่บริษัทจะล้มละลายทำให้ตัวเกมถูกยกเลิกไป และตัวเกม The Avengers ที่พัฒนาโดยทีม THQ นี้ ยังเป็นเกม Co-op ในมุมมอง FPS อีกด้วย
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ผู้ใช้ทวิตเตอร์ Andrew Borman ได้ออกมาโพสท์วิดีโอจำนวน 3 ตัว ที่เผยให้เห็นเกมเพลย์การเล่นของตัวเกม คาดว่าเป็นฟุตเทจในช่วงต้นของการพัฒนา พร้อมกราฟิกต่าง ๆ ยังดูไม่สมบูรณ์ และไม่เห็นเอฟเฟคท์การทำของสกิลใด ๆ เลย
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จะเห็นว่ามีตัวละครให้เลือกเป็นทีมอเวนเจอร์สชุดหลัก ๆ เช่น Iron Man , Hawkeye , The Hulk , Captain America , Thor และมีองค์ประกอบของเกม RPG เช่นระบบเลเวล ระบบค่าประสบการณ์ที่ร่วมเล่นด้วยกันแล้วจะได้มากขึ้นอีก
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จากวิดีโอทั้งหมดนี้ น่าจะเป็นวิดีโอฟุตเทจที่เก็บไว้นานมากแล้ว จึงไม่แปลกที่จะมีกราฟิกที่ดูตกยุค เพราะ THQ นั้น ล้มละลายไปในช่วงปี 2013 แปลว่าเกมนี้ต้องถูกพัฒนามาก่อนหน้านั้นแล้ว
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สำหรับแฟน ๆ Marvel ก็รอเล่น Marvel's Avengers ที่พัฒนาโดย Crystal Dynamics กันได้ในวันที่ 4 กันยายนนี้ บน PC , PS4 , XBOX One ครับ
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ที่มา : https://www.dsogaming.com/…/leaked-gameplay-footage-emerge…/
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#gamingdose #ข่าวเกม #TheAvengers #THQ #Marvel
For Marvel fans, now should be waiting for Marvel's Avengers arrival in September.
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Did you know that THQ itself was in charge of developing The Avengers game before the company went bankrupt, and the Avengers game developed by THQ team is also a Co-op game in FPS view.
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Twitter user Andrew Borman has posted 3 videos that reveal game play. Game play is expected to be footage in the early development of graphics. It's incomplete and doesn't see effect. The making of any skill.
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You will see that there are characters to choose from as a team of main Avengers such as Iron Man, Hawkeye, The Hulk, Captain America, Thor and RPG elements such as level, value system, experience that you can play together. Up again.
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From all of these videos, it's likely a long-stored footage video. It's not strange to have graphics that are downright because THQ went bankrupt in 2013, meaning this game must have been developed earlier.
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For Marvel fans, wait to play Marvel's Avengers developed by Crystal Dynamics on 4 September on PC, PS4, XBOX One.
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Source: https://www.dsogaming.com/videotrailer-news/leaked-gameplay-footage-emerges-from-thqs-cancelled-the-avengers-game/
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#gamingdose #ข่าวเกม #TheAvengers #THQ #MarvelTranslated
long game meaning 在 EHPMusicChannel Youtube 的精選貼文
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❖歌詞在下面❖
Singer:KDrew
Author:KDrew
Composer:KDrew
I don't care about growing old
我不在乎會變老
We can turn down any road
我們可以拒絕任何一條路
As long as I can look in your eyes the entire time
只要我一直可以望向你的雙眼
I feel like were alone in a world that's so cold
我覺得這個冷漠的世界中我們如此孤獨
But I can say that I don't mind
但我可以說 我不介意
If you're by my side
如果你在我身旁
Yeah we might
我們可能
Fall fall fall fall fall
會墜落
We might get lost along the way
我們可能會在路上迷失
But we'll risk it
但是我們願意
All all all all all
承擔一切艱難險阻
Because fear can't shake our faith
因為恐懼不會撼動我們的信仰
Because we won't be defeated
因為我們不會被打敗
That's right you just keep on breathing
對 你只管繼續呼吸吧
Were going to fight until
我們要戰鬥
Ours souls don't search no more
直到我們的靈魂不再求索
And you know we won't be retreating
你知道我們不會撤退
Because in you I found a meaning
因為我在你身上找到了意義
We're going to fight until
我們要戰鬥
Our souls don't search no more
直到我們的靈魂不再求索
We're going to win in this game called love
我們要在這場叫做愛的戰鬥中獲勝
It's just something that I know
我知道一些事
And I could feel it in my bones
我從骨子裡都能感受到
That someday somehow Gonna stand in the light
不管怎樣 會有人站在光亮中
Yeah we might
我們可能
Fall fall fall fall
墜落
(Fall we might fall)
墜落 我們可能墜落
We might get lost along the way (along the way)
我們可能會在路上迷失
But we'll risk it
但我們會冒險
All all all all all (all all)
應對一切艱難險阻
Because fear can't shake our faith
因為恐懼不會撼動我們的信仰
Because we won't be defeated (no more)
因為我們不會被打敗
That's right you just keep on breathing
對 你只管繼續呼吸
We going to fight until Our souls don't search no more
我們要戰鬥 直到我們的靈魂不再求索
(no more)
不再
And you know we won't be retreating
你知道我們不會撤退
Because in you I found a meaning (my meaning girl)
因為我在你身上找到了意義
We are going to fight until Our souls don't search no more
我們要繼續戰鬥 直到我們的靈魂不再求索
We going to win in this game called love
我們會贏得這場叫愛的戰鬥
We going to win in this game called love Love
我們會贏得這場叫愛的戰鬥
We going to win in this game called love
我們會贏得這場叫愛的戰鬥
We going to win in this game called love
我們會贏得這場叫愛的戰鬥
We won't be defeated
我們不會被打倒
Ooh ooh ooh ooh
Because we won't be defeated (defeated)
因為我們不會被打敗
That's right you just keep on breathing (on breathing)
對 你只管繼續呼吸
We going to fight until Ours souls don't search no more
我們要戰鬥直到我們的靈魂不再求索
(more no more)
不再
And you know we won't be retreating
你知道我們不會撤退
Because in you I found a meaning (found my meaning girl)
因為我在你身上找到了意義
We are going to fight until
我們要戰鬥 直到
Our souls don't search no more
直到我們的靈魂不再求索
We going to win in this game of love
我們要贏得這場叫愛的戰爭
Oh oh oh
Oh oh ooh oh oh
Said we won't be defeated
我說我們不會被打敗
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long game meaning 在 pennyccw Youtube 的最讚貼文
The Philadelphia 76ers played more like a playoff team than one mired in a miserable stretch of basketball.
Thaddeus Young had 26 points and 14 rebounds, Allen Iverson scored 20 points and the 76ers snapped a 12-game losing streak with a 117-101 victory over the Golden State Warriors on Monday night.
Iverson was a rookie the last time the Sixers lost 13 straight in the 1996-97 season. He played the best game of his four-game second stint in Philadelphia to help avoid another unlucky 13-game skid on his resume.
The Sixers had all five starters and two reserves score in double digits.
"We felt like once we did get a win, it was going to be extremely hard, one of the hardest games to win," Iverson said. "It was totally opposite."
Iverson hit the 20-point mark for the second straight game a day after his having his left knee drained of fluid. Young was sensational, using an 11-of-15 effort in the first half to give the Sixers a rare comfortable lead and easy win.
"It's been working for us, but we just couldn't get the win," Young said. "It really worked tonight."
Looking for a spark, 76ers coach Eddie Jordan benched power forward Elton Brand and paired rookie Jrue Holiday in the backcourt with Iverson. Jordan's move worked: Holiday had 15 points, seven rebounds and six assists.
"He just put us in a good rhythm tonight and had us flowing," Iverson said.
Brand, who was previously benched in some fourth quarters, said it was hard to complain about his role after a victory. He just can't believe he's considered a bench player early in the second year of an $80 million, five-year deal.
"When you look around at other teams, yeah," Brand said. "It's like, no disrespect, but [Golden State's] Mikki Moore gets the start and I don't. Not that he's not a good player, but, definitely."
Andre Iguodala left briefly with bruised ribs and scored 14 points on brutal 4-of-20 shooting. He's day-to-day and was not expected to practice Tuesday.
Corey Maggette led the Warriors with 24 points and Anthony Randolph had 15. Golden State lost its third straight in the finale of a five-game trip that started Dec. 7.
"You can't make excuses about a long trip," Maggette said.
Iverson's return generated a short burst of excitement, but not wins. His box office appeal is already lukewarm with only 12,795 fans listed to watch a slumping Sixers team.
Iverson joked at shootaround that after his ill-fated stint with Memphis, he sat home "trying to get fat." He wasn't in game shape and the Sixers came in with a bloated 18 losses.
He teamed with Young to make eight of 11 shots in the first quarter to help build a 12-point lead. Young really got rolling in the second quarter. He kept close to the basket and used a flurry of layups to score 14 points. He did hit a nice turnaround jumper that stretched the lead to 15.
Iverson capped the half by drawing a midair foul with 1 second left, hitting two free throws to make it 71-57.
Philadelphia won for only the third time in 19 games and its 12-game losing streak was the longest since 2006. Iverson was around for the start of that one three years ago before he was traded and the end of this one after his return.
Iverson acknowledges the years of banging down the lane and crashing the court have taken a severe toll on his 34-year-old frame. He's limited at shootarounds and practices -- by coaches decision, not complaint -- and no longer has the quickest first step in the league.
"I've been dealing with that the last 5, 6 years I've been playing," Iverson said. "I understand that when I fall or hit something that it flares up or gets irritated a lot faster than it used to. That comes from getting older."
By the time the fourth quarter rolled around, Iverson could rest. Willie Green's 3-pointer with 9:10 left in the fourth gave the Sixers 102 points, meaning free food at a fast-food restaurant for the few fans who bought tickets.
![post-title](https://i.ytimg.com/vi/MIMESjvPcB0/hqdefault.jpg)
long game meaning 在 pennyccw Youtube 的最佳解答
The Philadelphia 76ers played more like a playoff team than one mired in a miserable stretch of basketball.
Thaddeus Young had 26 points and 14 rebounds, Allen Iverson scored 20 points and the 76ers snapped a 12-game losing streak with a 117-101 victory over the Golden State Warriors on Monday night.
Iverson was a rookie the last time the Sixers lost 13 straight in the 1996-97 season. He played the best game of his four-game second stint in Philadelphia to help avoid another unlucky 13-game skid on his resume.
The Sixers had all five starters and two reserves score in double digits.
"We felt like once we did get a win, it was going to be extremely hard, one of the hardest games to win," Iverson said. "It was totally opposite."
Iverson hit the 20-point mark for the second straight game a day after his having his left knee drained of fluid. Young was sensational, using an 11-of-15 effort in the first half to give the Sixers a rare comfortable lead and easy win.
"It's been working for us, but we just couldn't get the win," Young said. "It really worked tonight."
Looking for a spark, 76ers coach Eddie Jordan benched power forward Elton Brand and paired rookie Jrue Holiday in the backcourt with Iverson. Jordan's move worked: Holiday had 15 points, seven rebounds and six assists.
"He just put us in a good rhythm tonight and had us flowing," Iverson said.
Brand, who was previously benched in some fourth quarters, said it was hard to complain about his role after a victory. He just can't believe he's considered a bench player early in the second year of an $80 million, five-year deal.
"When you look around at other teams, yeah," Brand said. "It's like, no disrespect, but [Golden State's] Mikki Moore gets the start and I don't. Not that he's not a good player, but, definitely."
Andre Iguodala left briefly with bruised ribs and scored 14 points on brutal 4-of-20 shooting. He's day-to-day and was not expected to practice Tuesday.
Corey Maggette led the Warriors with 24 points and Anthony Randolph had 15. Golden State lost its third straight in the finale of a five-game trip that started Dec. 7.
"You can't make excuses about a long trip," Maggette said.
Iverson's return generated a short burst of excitement, but not wins. His box office appeal is already lukewarm with only 12,795 fans listed to watch a slumping Sixers team.
Iverson joked at shootaround that after his ill-fated stint with Memphis, he sat home "trying to get fat." He wasn't in game shape and the Sixers came in with a bloated 18 losses.
He teamed with Young to make eight of 11 shots in the first quarter to help build a 12-point lead. Young really got rolling in the second quarter. He kept close to the basket and used a flurry of layups to score 14 points. He did hit a nice turnaround jumper that stretched the lead to 15.
Iverson capped the half by drawing a midair foul with 1 second left, hitting two free throws to make it 71-57.
Philadelphia won for only the third time in 19 games and its 12-game losing streak was the longest since 2006. Iverson was around for the start of that one three years ago before he was traded and the end of this one after his return.
Iverson acknowledges the years of banging down the lane and crashing the court have taken a severe toll on his 34-year-old frame. He's limited at shootarounds and practices -- by coaches decision, not complaint -- and no longer has the quickest first step in the league.
"I've been dealing with that the last 5, 6 years I've been playing," Iverson said. "I understand that when I fall or hit something that it flares up or gets irritated a lot faster than it used to. That comes from getting older."
By the time the fourth quarter rolled around, Iverson could rest. Willie Green's 3-pointer with 9:10 left in the fourth gave the Sixers 102 points, meaning free food at a fast-food restaurant for the few fans who bought tickets.
The weary Warriors had three field goals and scored 11 points in the third quarter.
"I think we'll all be glad to get home, but you still want to play as well as you can on the road," interim Warriors coach Keith Smart said. "Unfortunately, we didn't manage to do that on this trip."
![post-title](https://i.ytimg.com/vi/VdYj_toJGMQ/hqdefault.jpg)
long game meaning 在 Pin on Girl/Boy meets world - Pinterest 的推薦與評價
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